AI Insights · Timothy · January 2022
Top 5 High Fantasy Games Performance in Netherlands Q4 2021
In Q4 2021, the top high fantasy games in the Netherlands showed varying trends in downloads, revenue, and active user metrics. Here's a closer look at their performance.
In Q4 2021, the top high fantasy games in the Netherlands displayed diverse trends in weekly downloads, revenue, and active users. Here's an overview of the performance metrics for these popular games.
Clash Royale experienced significant fluctuations in weekly revenue, peaking at around $135K in early November and closing the quarter at approximately $74K. Weekly downloads saw a notable increase in late October, reaching nearly 12.5K, while weekly active users peaked at over 1.1M in early November before declining to about 985K by the end of December.
Lords Mobile: Last Rise of Qin maintained a steady weekly revenue, ranging between $31K and $46K, with the highest earnings recorded in mid-December. Weekly downloads saw a sharp rise in early November with 8.4K downloads and remained relatively stable around 8K towards the end of the quarter. Active users increased consistently, reaching a peak of approximately 19.3K in the last week of December.
Gold and Goblins: Idle Games saw a revenue peak of about $11K in early November, with a gradual decrease to around $7.1K by the end of December. Weekly downloads spiked in late October with nearly 13K downloads but tapered off to about 3.8K by the end of the year. Active users also saw a high of around 28.5K in early November, gradually decreasing to about 20K by the end of December.
Clash of Clans showed a strong revenue performance, peaking at approximately $183K in mid-December. Weekly downloads were relatively stable, with a notable increase to about 6.7K in mid-December. Active users saw a peak of around 507K in mid-December before slightly decreasing to about 474K by the end of the quarter.
The Lord of the Rings: War had its revenue peak at approximately $38K in mid-December. Weekly downloads experienced a significant drop from around 10K in late September to about 1.7K by the end of December. Active users reached a peak of around 11.3K in early November but declined to about 9.3K by the end of the quarter.
For more detailed insights, visit Sensor Tower.